Cyberpunk 2077 speedrunners have found a bunnyhop exploit. If you've got fond memories of abusing videogame jump physics to bunnyhop at absurd speeds through Quake or Thief or Half-Life (until it was patched and they took away our fun), you'll get a kick out of seeing it return in a slightly different form in Cyberpunk 2077.
YouTuber Max Dakka demonstrates the technique in the video above. To try it yourself, you'll need to install some cyberware. Grab the maneuvering system upgrade that lets you dodge in midair, and you'll probably want the reinforced tendons for that sweet double-jump as well. The secret to increasing your movement speed is to dodge just before you land after a jump. Each time you do you'll get a boost, and chaining boosts together will soon have you zipping along faster than vehicles.
You can see in Max Dakka's run around the beltway that cars sometimes pop out of existence as V approaches since this is clearly a higher speed than the game's designers expected you to be traveling.
Personally, I don't mind if CD Projekt Red doesn't fix this one. I'd happily watch speedrunners compete for the best times as they wavedash around Night City.
More on Steam...
Steam cracks 25M, concurrent users, as the new year begins.
The big mark Steam has been building towards all year has been met: As of the morning of January 2nd, 2021, Steam's all-time peak concurrent connected user count broke the 25 million mark. To be precise, the high was 25,415,080 per the trackers over at SteamDB. It's a new high for a new year where clearly, more people than ever are playing PC games through the platform.
However, much like last month's record, the users reporting as in-game didn't manage to crack the record set in the last week of March this year. Some 8.1 million players were in-game in March, while just 7.4 million were in games today. That said, today's goal continues the trend of Valves free-to-play games leading the way, with CS:GO reporting more than a million, per usual, while Dota 2 neared 700k and PUBG cleared 400k. Singleplayer games like Cyberpunk 2077 and Stardew Valley both contributed to the top 10 among perennially popular games like GTAV and Rust.
With this barrier cracked, it seems like Steam's numerical exploits are becoming more "inevitability" than "news." I'll get back to you when Steam reaches something like 30 million players, or maybe when it cracks 10 million players online and in-game. With 2021 shaping up to be a year where people will stay indoors and work from home to be better safe than sorry, we might just get there sooner than we'd like.