Custom weapon loadouts are one of the key features in the Call Of Duty series, Warzone included. They all you to set up your own custom weapon class, one that is best suited for your play style - whether it's sniping or a more aggressive AR approach. The inclusion of custom weapon loadouts in Warzone in particular makes it stand out from other Battle Royale games, as this feature has not been incorporated in any other BR game as of today.
To keep things challenging, you need to work for the custom loadout of course. You will not be able to access it right off the bat. You need to either rack up $10,000 in-game and then buy the custom loadout marker from the Buy Station or get the loadout from random custom loadout drops.
A drop is always between you and the enemy players. This encourages more engagements and more gunfights. If you manage to get your custom loadout early in the game, you'll have a massive advantage over other players as you can play with your own personalized weapons, equipment and perks.
Loadout options, what's suitable, and when to use certain guns and equipment.
Primary weapons are your go-to weapons and what works for you could be quite different to others. There is no one best gun in the game, but some are definitely more dominant than the others. The usage of guns also depends on different situations you're in and expect to encounter during your match.
Our preferred choice for the primary is mostly ARs or a Sniper Rifle with an SMG using Overkill perk. However, you lose the ability of using the Ghost perk if you choose the Overkill perk.
One of the most popular ARs is the M4A1 due to its easy recoil control and decent damage, even at surprisingly mid to high range. With the right attachments, this weapon is unstoppable.
However, there are some downsides as well, such as lack of mobility if you go for a good recoil build. And if you go for a higher mobility build then you will compromise on the recoil control, but that shouldn't be an issue if you are getting into Close Quarter Combat (CQC).
If you are really good at controlling recoil, then we suggest that advanced players go for an AK-47. This AR really packs a punch and has the most recoil. If you can somehow manage to minimize that recoil, combined with your personal skill to avoid recoil, you can hit enemy players very hard. Another gun you can consider in the "high recoil" category is the Oden. This gun does extreme damage but has some major cons associated with it, such as low fire rate and high recoil. You can always use attachments to modify them in order to reduce its recoil.
The Grau 5.56 is a highly underrated gun due to the fact that not a lot of people are aware of this weapon's capabilities. You can modify this weapon to be used as either a proper AR or to be used as an SMG. It is also relatively easier to use just like the M4A1.
SMGs are mostly used for "run-n-gun" scenarios. One of the main benefits of rocking SMGs is the mobility boost you get. You can run much faster compared to other weapon classes such as an AR or LMG. The most popular SMGs are the MP7, MP5, and AUG.
The main issue with SMGs is that they quickly run out of ammo before you are able to take out your enemies. This can be easily fixed by modifying your weapon accordingly. For instance, you can equip your MP7 with either a 50 Rounds Mag ora 60 Rounds Mag. This really helps when you're playing trios or quads. Another advantage of using SMGs is faster ADS. The ADS can be further increased with attachments such as Tac Laser.
Just like any weapon, SMGs can also be modified in order to fit different scenarios in-game. If you want to "rush" then SMG can certainly be modified to do that, but in Warzone your main focus should be accuracy and damage range.
Since these SMGs are only good for mid-range gunfights, it is preferred to run these alongside some other long-ranged weapon such as a Sniper Rifle, to give you that long-ranged shooting capability as well.
LMGs are not for players who value mobility. If you play anything like us, then you will despise using LMGs as your primary in Warzone. They greatly reduce your movement speed. LMGs such as Holger have very high damage but by the time you are aiming down sight to take out an enemy player, they would have already taken you out thanks to their quicker ADS, from either their AR or SMG.
You can use an LMG as a camper, yes. If you are not looking for mobility and looking to play slow, then LMGs are a good option. Some of the best LMGs include the PKM, Holger, and M91. As mentioned, the ADS speed on these machines is way too slow. You can make it a little bit better with the right attachments though.
For instance, with the PKM, you can use Snatch Grip as your Underbarrel which will give you an increased ADS speed. You combine it with the Stippled Tape Grip as your Rear Grip attachment to increase your ADS speed even more, along with an increase in sprint to fire speed (how fast you transition to your firing stance right after sprinting).
LMGs are definitely hard-hitting guns but they are not suitable for the majority of the scenarios in Warzone due to the inherent lack of mobility they introduce. Therefore, it is best to stick to either an AR or SMG as your primary weapon.
Marksman Rifles are good weapons for "quick scoping" in Warzone. One of the rifles which can help you do that in particular is the Kar98k. This weapon gives you an instant kill if you go for a headshot. The problem with this weapon is the usage. New players will need to get used to the mechanics of this rifle first. Advanced players can easily pick up this weapon though.
Other weapons such as Carbine MK2 and EBR are also good rifles in this category. The EBR is good and has a higher fire rate than the other two, but the damage isn't that good. The Kar98k does the highest damage in this category with the exception of a Crossbow of course. You can also use the SKS, a newly added rifle released in Season 3.
If you're using the Kar98k in Warzone then you can use a Monolithic Suppressor on it to suppress your fire sound and to get a bit of damage range. In order to get more ADS speed on your Kar98k you can choose Singuard Custom 27.6". This will not only increase your ADS speed, but also your damage range and bullet velocity. You can use Tac Laser as your Laser to increase your ADS speed in combination with the attachments mentioned before.
The two best Sniper Rifles are the AX-50 and HDR. The HDR is slightly better than the AX-50 as it is slightly more hard-hitting and instantly downs your enemy upon a headshot. The AX-50 has a slightly better fire rate but not as much so that it makes a huge difference. Therefore, it is best to go with HDR.
The HDR also has less bullet drop, meaning it has a higher bullet velocity. This helps immensely when you are shooting at extremely long ranges. The HDR also has a higher damage range and when you add thermal dual scope on it, the ADS speed is slow but still faster than the AX-50 with a thermal dual scope.
When you add a Barrel to your HDR, it makes your HDR bullet drop almost non-existent. Adding the longest Barrel will increase your bullet velocity on top of the base bullet velocity that the HDR offers.
Now when we talk about the fire rate, then AX-50 takes a win here since the follow-up shot on the HDR is slightly slower than the AX-50.
You can make HDR one of the most damaging Sniper Rifles in Warzone with the right attachments.
Shotguns are all very high damaging weapons in Modern Warfare however, they are not at all suitable for Warzone since they do not give you range. They are good as secondary weapons which is also only possible if you are using Overkill perk. Otherwise, Shotguns are only available as primary weapons.
It is advisable to not use Shotguns at all in Warzone, but if you do decide to use one, make sure you use it as a secondary through the Overkill perk. Shotguns are not all that bad but there are certain limitations such as range. You can only do well with shotguns when inside buildings and engaged in CQCs.
Some of the best Shotguns in Warzone are the R9-0 Shotgun and VLK Rogue.
Secondary weapons mostly include Handguns, Launchers, and Melee. Note that Primary weapons also have a melee option, but you can only choose Riot Shield as your melee in Primary. But in Secondary, you have the option to choose a knife.
Handguns (or Launchers or Melee) are going to be used by players who are not running Overkill in slot 2 of their perks. We personally advise, if you're not running the Overkill perk, to use Ghost as perk 2 since it keeps you hidden from enemy radars and UAVs. If you do choose the handgun option then it is recommended to choose something hard-hitting. All the handguns are difficult to land a good shot with. However, if you can land good shots using a .50 GS (Desert Eagle) or .357 then you can easily take out your enemy with 2-3 shots or a max of 4.
With the release of Season 3, another handgun has been introduced to the game - the Renetti. This handgun is insane once leveled up. At level 46, you unlock the MK3 Burst Mod. This allows you to burst fire your handgun. It allows you to shoot a 3 round burst which is extremely fast as well. So, if you decide to go with a handgun, then you know what to choose.
Another OP option is to use Akimbo on .357. This makes your .357 extremely powerful. It is also useful for players who do not want to use the Overkill perk when they are going for a Sniper Class, because usually, you end up choosing some AR or SMG with it, in order to be able to engage in CQCs. Using the Akimbo .357, you won't have to compromise on your second perk slot and choose whatever you want besides the Overkill perk, since the Akimbo on .357 is an absolute killer in CQCs.
There are four main types of Launchers available to choose from - the PILA, Strela-P, JOKR, and RPG-7. In Warzone the most important launchers you can use are the RPG-7 and the JOKR. These launchers are great against powerful vehicles such as the Cargo Truck.
First, let's talk about the JOKR. This is a fire and forget weapon thanks to its extremely powerful and accurate lock-on feature. It is very good against enemies in vehicles and it will do quite a lot of damage to both the enemies inside and the surrounding area. Due to its huge size, it will decrease your mobility and slow your movement speed though.
The PILA is also a good launcher but it falls short behind the JOKR and the RPG due to its heavyweight. It is very good against helicopters though. The PILA also has a manual aim mode and it works well when used manually. Another downside is that helicopters can evade the missile launched by the PILA, by using their flare.
The most powerful in this category is the RPG-7. This does not have any automatic lock-on feature but what it does have is an extremely high damage rating. It is also good for run-n-gun situations. The problem with RPG is the aiming. You need to lead your shots quite a lot for targets at a considerable range. But if you can master aiming the RPG, you have a huge advantage against enemy vehicles.
The RPG also has a high splash damage, so if you have a squad together in a congested room or area, you can take them all out with a single shot. The RPG is super OP in Warzone if you know how to use it strategically and properly. It is also useful against Cargo Trucks as they are one of the most powerful vehicles in Warzone. Most explosives are not that effective against the Cargo Truck, but one shot from an RPG to the Cargo Truck takes away half the health of the truck. That means two shots and the truck is destroyed.
In Melee, you can choose a knife which will increase your melee in-game considerably. But in order to melee your opponent, you need to get close to them which is quite difficult in Warzone.
When you choose melee as a primary, you only get the option of choosing Riot Shield.
You can also find Lethal Equipment such as Sticky Bombs, Semtex Frags, Molotov Cocktails, and Thermite in Warzone. Molotov Cocktails and Thermite can also "stick" to the enemy, leading to higher damage. These can also be used to effectively destroy enemy vehicles.
Adding to this list of items, we also have triggered explosives which include C4, Claymores, and Proximity Mines. Claymores have laser tripwires that can be triggered when an enemy player crosses them. Proximity Mines explode as soon as an enemy player either steps on or comes near them. Claymores and Proximity Mines are good for Snipers who have to hold a certain position and not worry about their back. C4 can be self-triggered manually after you place it.
C4 is particularly favorable due to its high damage and manual triggering capability. You can use C4 against vehicles and it destroys them in a matter of seconds. It doesn't have a huge throw range.
We also have throwing knives, which as we know are a one-hit-kill in most multiplayer games. They are useless in Warzone though, especially if an enemy player is rocking full armor. If the knife hits the person and he is wearing a full armor then with that hit only the armor breaks, fully bringing the player down to their base health of 100.
What Tactical Equipment you should choose is entirely based on your play style as well. First, let's take a look at the most useful tactical equipment which includes the Snapshot Grenade, Flash Grenade, Smoke Grenade, and of course The Heartbeat Sensor.
The Decoy Grenade is only useful in very rare situations, so it's not advisable to include it in your custom loadout as a permanent piece of equipment. Stim can be useful in certain scenarios as well, such as the last circle when there are multiple squads fighting each other and you may get a window in between to use it. It's useless for the most part though.
Smoke Grenades needs no explanation as they can help you escape close calls and are especially useful when you need to revive your friends in open ground... unless of course the opposing team has a thermal scope. You can see through smoke using a thermal scope however none of the targeting devices, such as PILA Missile Launcher, work through the smoke.
The Snapshot Grenade and Heartbeat Sensors are the most useful as they reveal the location of your enemies. The Snapshot Grenade can reveal enemy locations within the blast radius. It shows their profile for a couple of seconds before disappearing again and lets you see the location of the enemy players, even through walls.
Heartbeat Sensors are extremely overpowered in Warzone. They are used to reveal the location of enemy players around you, but can only reveal the location of enemies up to 40 meters away and at an angle of 180 degrees. It won't work on enemy players using the Ghost perk.
Perks buffs, which give you an added advantage in Warzone, can only be accessed through custom loadouts. Here we will cover the best perks to use in Warzone for each of the perk slots available in the custom loadout.
Perk Slot 1
In the first slot the perk you should go with is Cold-Blooded. It makes you undetectable by enemy thermal optics and AI targeting systems. There are a lot of players rocking the thermal optics in Warzone, especially in Solos where players are camping buildings with Sniper Rifles and thermal optics.
Another possible perk you can use in this slot, if you don't want to go with Cold-Blooded, is Kill Chain which increases your chances of finding kill streaks in supply boxes. Kill Chain comes in clutch when you need a UAV or a Precision Airstrike during the last couple of circles. Our recommendation would still be the Cold-Blooded perk because staying hidden is more important in Warzone.
Perk Slot 2
In the second slot, the only two good options are either Overkill or Ghost. Ghost renders you undetectable by enemy UAVs, Radar Drones, and Heartbeat Sensors. As always, try to aim for a loadout which makes it harder for other players to find you. Many players will be using UAVs, especially in the final circle. You need to make sure you are well hidden and do not show up on the mini-map.
Overkill allows you to carry two primary weapons. This perk compliments the use of Sniper Rifles since you will need to have another weapon that can also help you in CQCs, such as the MP7 SMG. Now, here's the thing, using your custom loadout you will get your own personalized second primary, but if your main weapon is a Sniper Rifle then you can definitely find one SMG or AR in a supply box to use as your secondary. It is better to go for a Ghost perk instead.
Perk Slot 3
Here the most important perk is the Tracker. The Tracker perk leaves enemy footprints visible for a brief period of time. This is especially important when you are engaged in CQCs in areas where there are a lot of corners, or inside of buildings. Enemy players usually tend to camp by a corner when evading you, but if you know where they are exactly thanks to the Tracker perk, you can easily take them out.
Another useful perk to use in the third slot is the Amped perk. This perk helps you switch your weapons faster and increases the reload speed of your rocket launchers. This is obviously very useful if you're using one of the launchers.
Here are some general tips you need to keep in mind when customizing your loadout.
From the beginning, we've been stressing the importance of staying hidden in Warzone. And it would be a shame if you get caught by an enemy player due to the sound of your gunshot. Whenever you shoot in Warzone you appear on the mini-map, on the on-screen radar, and even on the Tac Map. So, even if you're far away and shooting, enemies can open up their Tac Map and mark your location.
In all your weapon loadouts, you should make it a habit to use the Monolithic Suppressor as your Muzzle. This not only suppresses the sound of your weapon but also increases your damage range. The Monolithic Suppressor unlocks at different levels for each weapon.
If you're playing Warzone, remember to always aim for more ammo, especially with SMGs and ARs. It generally takes a significant amount of bullet hits to kill enemy players, especially if they are fully armored up. Your base health is 100 and it can be increased up to 250 (by three armor plates each giving 50 health). So you need to make sure you are using 50 Round or 60 Round Mags with the M4A1 or MP7.
Whenever you choose a weapon, always check if you can increase the max ammo capacity through an Ammunition attachment. This is important since you will be coming across squads of trios and quads to take down which requires a lot of bullets. You don't want to reload in the middle of an intense game-winning shoot out.